A Year of Rain - item shop environment assets

In 2019 I had the opportunity to work on several environment assets for Daedalic Entertainment's released Real-Time Strategy game "A Year Of Rain".
The task was to create the item shop building for the campaign.
Prototype meshes where created in zBrush, models where made in 3dsMax, and textures where created in Substance Painter/Photoshop.
Due to the art style, all textures are diffuse/albedo-only hand painted.
All assets share the same 1024x1024 albedo texture.
A Year Of Rain © Daedalic Games Entertainment GmbH

item shop

item shop

item shop details

item shop details

item shop clutter details

item shop clutter details

item shop 3D viewer

item shop clutter 3D viewer

item shop armor 3D viewer